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[ 7 posts ] |
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Paloma
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Post subject: Colosseum Primer Posted: Fri Apr 11, 2008 2:58 pm |
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Joined: Sun Apr 06, 2008 9:41 am Posts: 30
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This is just our "Primer" on what is needed for Colosseum.
In Advance
Mages - Virindi wand, Mukkir Slayer, Shadow Slayer, Undead Slayer, Tusker Slayer,CS Bludge Wand. Set your spell bars for Imperil, Vulns (Bludge, Slash, Fire, Frost, Slash, Pierce), Tusker Fists, Walls, Fire Rings, Slash Rings, Raven's Fury, and Arcs.
Archers - Composite Bow, Virindi Life Wand, Mukkir Slayer on Pierce Rend, Shadow Slayer, Undead Slayer on AR - Fire, Lightning, Frost, Slash and Pierce rends. Bring several bundles of fire, bludge, pierce, slash, frost, and lightning. Check your Arrowshaft before a run. Set your spellbars for Fester, Ravens' Fury, and Bludge Vuln.
Melees - Paradox Olthoi Weapon, Virindi Life Wand, Mukkir Slayer on Pierce Rend, Shadow Slayer, Undead Slayer on AR. Fire, Frost, Lightning, Slash and Pierce rends. Set your spellbars for Fester, Bludge Vuln, and Raven's Fury.
Comp up. Bring enough comps for 2 buffs and, for mages, one hour of non-stop combat. Add mana to all of your gear, and re-equip it. Bring enough mana charges/filled stones to top up your gear in mid-run.
Extra Gear: Black Pages of Salt and Ash (Melees), Rage of Grael gems (melees/archers), Adjanite gems (all), Burning Coal (all), rares (all), Stamina Rations/Elixirs (all), Heal kits/Tumerok Salted Meats (melees/archers), Distilled Mana Potions (all), Dark Isle or Colosseum Trophies (all).
At buff-time: Use mansion/housing items.
If/when you die, drop your vitae penalty first. (See Trophies listed above).
If possible, augment buff timers and no-drop buffs.
Learn the positions. I will be posting a graphic of the floor plan with numbers. Print them if you'd like, memorize them you must.
Prior to a Dry Run or a Rare run, turn off tells. The command is: /notell on (to enable tells again, type /notell off)
Set all extraneous text to a side window or turn it off completely.
Set up your hotkeys and your spellbars.
Be familiar with your keyboard commands. ' targets closest mob. ; cycles through the mobs. Page Up and Page Down changes scrollbars. End attacks. The keyboard is faster than mouse selecting mobs, especially when war magic is flying.
ALWAYS READ YOUR SCREEN.
Some tips from another forum
- Pre-ring/pre-wall: that means get in position as fast as possible and start ring/walls. Hitting the same spot in every room, in a spread out formation helps too. Less time wasted finding your place. Spells in the air before spawn occurs cause initial damage, putting us ahead of the game.
- Melees use an AR weapon when critters are being vulned
- Melees stand BEHIND the mages, covering rear and flank positions. Don't get in the way of the mage spells. Pull back if a mob drags you out of position.
- Mages step IN off the wall. Stand on or slightly in front of the blue line for most positions. For Demons, step up 1/4-1/3 along the N wall. You are the primary damage dealers in most rooms. Shorten the distance = increase the damage.
- Archers: use a composite bow on Virindi. It is your universal AR and it works on Vulned/Imped virindi a million times better than a singularity bow.
- Don't use rings on Ravagers or Olthoi Grubs.
- Don't cast rings or walls when only one critter is in your range.
- Go to SINGLE spells (arcs, streaks) when the spawn in the room is less than 8.
- When the entire spawn is comprised of magic casters, don't huddle in a corner...you will be boxed in and unable to dodge wars. Our corner positions are all arced out with a melee wall several steps in front of the mages.
- Bring dark isle or boss trophies, if you die don't come back with vitae.
- If your ringer dies, make sure someone rings the bell in the next arena.
- If you are a mage, use alinco or cast-it plugins with decal hotkeys to find next unvulned/unimped critter, make sure all critters vulned/imped before casting the first war. If you're melee or archer, use same to find next vulned/imped critter....don't waste time on unvulned/unimped critters.
- Read instructions and ask questions before if there's something you don't understand.
Imperil the Lugians and Kill the Quids first!!!
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Mishna
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Post subject: Posted: Fri Apr 11, 2008 3:52 pm |
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| Ranger Officer |
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Joined: Wed Mar 19, 2008 7:34 am Posts: 248
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Thx Pal.
Couple questions:
When should a mage use the tusker slayer?
When should Ravens Fury be used?
Could you explain this item: "If possible, augment buff timers and no-drop buffs."
Guess that was 3 questions  Thx
_________________ Mishna, Mysticsword, Mystyksword, Mystykalbow, Smithers the Tinker, Kraftie, Weapons of Dereth and Mishna's Mage all wish you a wondrous day both vl and rl.
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Paloma
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Post subject: Posted: Fri Apr 11, 2008 5:25 pm |
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| Crawler |
Joined: Sun Apr 06, 2008 9:41 am Posts: 30
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Mishna wrote: Thx Pal. Couple questions: When should a mage use the tusker slayer? When should Ravens Fury be used? Could you explain this item: "If possible, augment buff timers and no-drop buffs." Guess that was 3 questions  Thx
Heh. A mage should use the Tusker Slayer wand in the 2 V rooms with Tusker Spawns (Stompers, and later, Annihilators). Make sure you have that and your V Slayer hotkeyed so you can go to the V slayer after 2-3 casts (a mage's first couple of casts are just to do some massive damage to the monkeys. After that, focus on killing the V's and let the melees/archers ride the monkeys.
Raven's Fury (Tugak) is a melee/archerspell for the most part. It's the only real way we have of damaging more than one mob at a time. It's handy for mages with VERY high health when surrounded.
"Augment buff timers and no-drop buffs" - Have extended buffs and don't drop buffs on death. At LEAST 1 extended buffs (1:12 duration). *For a rare run, these are mandatory, not optional*
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Mishna
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Post subject: Posted: Fri Apr 11, 2008 7:17 pm |
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| Ranger Officer |
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Joined: Wed Mar 19, 2008 7:34 am Posts: 248
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Use tusker fists with the tusker slayer?
_________________ Mishna, Mysticsword, Mystyksword, Mystykalbow, Smithers the Tinker, Kraftie, Weapons of Dereth and Mishna's Mage all wish you a wondrous day both vl and rl.
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Paloma
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Post subject: Posted: Sat Apr 12, 2008 8:36 am |
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Joined: Sun Apr 06, 2008 9:41 am Posts: 30
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Mishna wrote: Use tusker fists with the tusker slayer?
Fire spells. Arcs, walls, streaks, etc. Generally, since we're going for as many as possible in 2-3 casts, I recommend walls. Again, in Col rooms with the tuskers, it's 2-3 casts into the room, then focus on the Vinnies.
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Paloma
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Post subject: Posted: Fri Apr 25, 2008 12:50 pm |
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Joined: Sun Apr 06, 2008 9:41 am Posts: 30
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Mishna
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Post subject: Posted: Fri Apr 25, 2008 3:31 pm |
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| Ranger Officer |
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Joined: Wed Mar 19, 2008 7:34 am Posts: 248
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Love ya, Pal.
And for all doing col, I had an awful experience last night -- very awful. It was terrible for a mage. My tusker fists stopped working. And in the midst of still doing my best could not figure out problem.
Of course the pyreals were used up but could have been diamond scarabs. Anyway, I suggest that you add pyreals and diamond scarabs to your alinco component hud so it never happens to you.
It was awful!! 
_________________ Mishna, Mysticsword, Mystyksword, Mystykalbow, Smithers the Tinker, Kraftie, Weapons of Dereth and Mishna's Mage all wish you a wondrous day both vl and rl.
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