2.7. Unarmed Combat
2.7.1. 3-School UA
From Eshuun Dara of Harvestgain
This character is perfect to take advantage of skill
back. You may wish to drop arcane down to trained
around level 70 or so. At level 73, my UA with this
template buffs to 297 arcane lore, which is probably
overkill.

You can use those two credits to put
towards lockpick or missle def or weapon tinkering
as you wish. If you really want to have some fun,
level up to level 125, unspec arcane, and train war
magic. They'll never see that coming!
Starting Attributes
Strength: 100
Endurance: 10
Coordination: 100
Quickness: 50
Focus: 60
Self: 10
Health: 5
Stamina: 10
Mana: 10
Specialized Skills
Unarmed Combat
Arcane Lore
Melee Defense
Trained Skills
Life Magic
Healing
Suggested Progression
Level 9: Item Magic
Level 26: Creature Magic
Level 50: Mana Conversion
2.7.2. Tank UA
From Triumverant
Basically, with Spec Melee D, the only buff
you should need is maybe a Imp on your
armor, but you have the capability for full banes if
you need them. With no life magic, you are totally
dependent on your jewelry/clothing/armor for
your life protects, but with duals and some of the
new armor (Gaerlan's Shield works wonders for me)
it's not difficult at all to secure a full set of prots and
still have room for that minor strength elysa's favor,
and rejuv and regen pieces. This is personally my
fav template i've ever played, as it allows me to
buff once every hour for appox 2 mins...the lowest
by far of any class i know of (excluding, or course...a
completely no-buff character)
Starting Attributes
Strength: 100
Endurance: 30
Coordination: 100
Quickness: 80
Focus: 10
Self: 10
Health: 15
Stamina: 30
Mana: 10
Specialized Skills
Unarmed Combat
Melee Defense
Creature Enchantment
Arcane Lore
Trained Skills
None
(2 Skill Credits Remaining)
Suggested Progression
Level 5: Healing
Level 16: Item Enchantment
Level 32: Mana Conversion
Level 70: Missile Defense
2.7.3. Blacktongue Og UA
From Kirick Blacktongue
It's based on the OG UA, but focuses a little
more on the melee aspect than the spellcaster
side of AC. I don't go beyond level 20 because
there are so many things to consider buying,
and it all depends on what the player wants. You
can buy bow at 45 or specialize Creature Enchantment,
for example. Or, buy Bow at 45 and Spec.
Creature Enchantment at 85 (80 with skill credit quest).
You could even make this character a Tinker if you
wanted to, or buy lockpick. Whatever the player
decides, this template can provide (including War Magic at 85!).
Starting Attributes
Strength: 100
Endurance: 10
Coordination: 100
Quickenss: 40
Focus: 40
Self: 40
Health: 5
Stamina: 10
Mana: 40
Specialized Skills
Unarmed Combat
Life Magic
Trained Skills
Melee Defense
Creature Enchantment
Mana Conversion
Suggested Progression
Level 9: Item Magic
Level 20: Healing
2.7.4. Extreme Melee UA
Take from Drgn's Keep.
Starting Attributes
Strength: 100
Endurance: 10
Coordination: 100
Quickness: 100
Focus: 10
Self: 10
Health: 5
Stamina: 10
Mana: 10
Specialized Skills
Unarmed Combat
Arcane Lore
Melee Defense
Trained Skills
Creature Magic
Healing
(4 Skill Credits Remaining)
Suggested Progression
Level 5: Healing
Level 12: Mana Conversion
2.7.5. Legend UA
Taken from Drgn's Keep
Starting Attributes
Strength: 100
Endurance: 10
Coordinatoin: 100
Quickness: 10
Focus: 100
Self: 10
Health: 5
Stamina: 10
Mana: 10
Specialized Skills
Unarmed Combat
Creature Magic
Melee Defense
Trained Skills
Item Magic
Suggested Progression
Level 7: Healing
Level 16: Mana Conversion
Level 26: Arcane Lore
2.7.6. Hybrid UA
Taken from Drgn's Keep
Starting Attributes
Strength: 100
Endurance: 10
Coordination: 100
Quickness: 10
Focus: 100
Self: 10
Health: 5
Stamina: 10
Mana: 10
Specialized Skills
Unarmed Combat
Melee Defense
Trained Skills
Arcane Lore
Creature Magic
Healing
Mana C
Suggested Progression
Level 9: Item Magic
Level 40: Life Magic
Level 70: Lockpick
2.7.7. Sinister Melee
Making a Tank Character! Make attributes to even
out Magic D and Melee D to make them both
viable! This template results in strong magics,
strong melee defense, powerful UA damage and
strong Melee Defense!
Starting Attributes
Strength: 100
Coordination: 10
Endurance: 100
Quickness: 35
Focus: 65
Self: 10
Health: 5
Stamina: 10
Mana: 10
Specialized Skills
Unarmed Combat
Melee Defense
Magic Defense
Trained Skills
Life Magic
Suggested Progression
Level 9: Item Enchantment
Level 35: Mana Conversion
Level 70: Creature Enchantment (w/ Skill Credit Quest)
Level 90: Arcane Lore
2.7.8. Lone Ranger UA
Submitted by Maverick III of Morningthaw
Starting Attributes:
Strength: 100
Endurance: 10
Coordination: 100
Quickness: 100
Focus: 10
Self: 10
Health: 5
Stamina: 10
Mana: 10
Specialized Skills
Unarmed Combat
Melee Defense
Trained Skills
Healing
Arcane Lore
Item Enchantment
Mana Conversion
Suggested Progression
Level 9: Creature Enchantment
Level 40: Life Magic
Level 80: (Specialize) Life Magic
Level 110: Lockpick
(I'd suggest using the extra 3 Credits, or 4
with Skill Credit quest, on a tinker skill for the
full salvage ability...my char has Weapon Tinkering)
This char is perfect for the self sufficent player,
that wants a melee that can do just about any
quest because of his Lockpick, and can stand his
ground PvP due to the Spec'd Life. It's a great
mix of durability and flexibility. Since you can move
around Attributes, you can start with more Endurance,
and shift it to Str/Coord/Quick as you gain levels
and health.