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 Post subject: Bow
PostPosted: Fri Mar 21, 2008 2:53 pm 
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Posts: 205
3.1. Bow

3.1.1. Kelly's Basic Archer

Taken from Kelly Nicrath's Archer Page

This is a slight modification of the Bow Hunter
and reflects my style of play. With Melee Defense
only trained it allows you to pick up Fletching and
healing from the start and makes it much easier,
but starts you off with a little less life. I feel this is a
better template for somebody who is just starting
out in AC. The extra 10 points can be put into Focus
and this will get you an extra 3 points in your magic
skills which will help out later in life, but the extra
mana will give you a boost at a younger age. Your Choice.

Starting Attributes
Strength: 40
Endurance: 20
Coordination: 100
Quickness: 100
Focus: 50
Self: 20
Health: 10
Stamina: 20
Mana: 20

Specialized Skills
Bow
Arcane Lore

Trained Skills
Fletching
Healing
Item Magic
Melee Defense

Suggested Progression
Level 16: Life Magic
Level 32: Mana Convers or
Level 40: Creature Magic
3.1.2. Kelly's Basic Archer Mk.II

Take from Kelly Nicrath's Archer Page

A slight modification from my Basic Archer, the
Mk. II Archer is geared a little more toward using
magic. The higher Self will let you cast more than
1 buff at a time from the start, but you could take
points out of it to raise your Focus if you want.

Starting Attributes
Strength: 40
Endurance: 30
Coordination: 100
Quickness: 60
Focus: 70
Self: 30
Health: 15
Stamina: 30
Mana: 30

Specialized Skills
Bow
Arcane Lore

Trained Skills
Fletching
Item Magic
Mana Conversion
Melee Defense

Suggested Progression
Level 7: Healing
Level 40: Life Magic
3.1.3. Illswyn's Archer

Take from Kelly Nicrath's Archer Page

Specialized bow lets you get a high bow skill
early, fletching lets you concentrate on other skills,
while still making greater arrows early. My high
strength has allowed me to wear decent armor
from the start. Even without bundles, I've always
been able to carry enough for 2000 or so arrows.
My melee defense is decent, due to the high quickness
I took. At about 45 I started learning some VI's, and
was buffing fully with V's. My arcane has been a
burden because it's always been a little too low, I
waited till 35 to string my composite due to the
arcane requirement. However, after 50, arcane
is no longer too low for level V items, my bow and
melee both buff around 320 with VI's, which I'm
using more often. This is probably about as opposite
of the mage w/bow as you can get, perhaps someone
who's tired of playing the constant buffing mage
would prefer something like this.

Starting Attributes
Strength: 85
Endurance: 40
Coordination: 100
Quickness: 85
Focus: 10
Self: 10
Health: 20
Stamina: 40
Mana: 10

Specialized Skills
Bow
Fletching
Loyalty

Trained Skills
Healing
Item Magic
Melee Defense

Suggested Progression
Level 5: Arcane Lore
Level 16: Creature Magic
Level 32: Mana Conversion
Level 90: Life Magic
3.1.4. Cuen Archer

From Eshuun Dara of Harvestgain

Starting Attributes
Race: Aluvian
Strength: 40
Endurance: 10
Coordination: 100
Quickness: 100
Focus: 70
Self: 10
Health: 5
Stamina: 10
Mana: 10

Specialized Skills
Bow

Trained Skills
Arcane Lore
Item Magic
Life Magic
Melee Defense

Suggested Progression
Level 7: Healing
Level 16: Mana Conversion
Level 40: Creature Magic
Level 60: Fletching

3.1.5. Tank Archer

From Anonymous

Starting Attributes
Strength: 40
Endurance: 40
Coordination: 100
Quickness: 100
Focus: 40
Self: 10
Health: 20
Endurance: 40
Mana: 10

Specialized Skills
Bow
Melee Defense

Trained Skills
Item Magic
Creature Magic

Suggested Progression
Level 7: Mana Conversion
Level 12: Fletching
Level 26: Healing
Level 40: Arcane Lore
3.1.6. 3-School Bow

From Kanga Ryu of Thisteldown

My reason for this type of toon came from
not wanting to use items to buff me. Now with
a low str toon your worst enemy is burden. I
opted for the ballister of quiddity/bow of the
quiddity. Both are low bu 150/113 mod bows,self
buffs with 4's no lore needed and 200 buffed
crossbow/bow. Very easy enough to use with time.
And now current trends with buff bots,insta-og you
can have a toon ready to in no time at all. I only
took lore to get it high enough to equip focus stone,
and any minors like the Elysa's Favor rings. This
character shows her true power in her 40's. And
with max coord/focus healing,fletching,lockpick,arcane
lore can reach full trained ability cheaply. Strong
magic wise decent melee defense skill,made the
template seem doable. Some think arcane is redundant,
I make use out of it without having to dump much into it.

Starting Attributes
Strength: 40
Endurance: 10
Coordination: 100
Quickness: 40
Focus: 100
Self: 40
Health: 5
Stamina: 10
Mana: 20

Specialized Skills
Bow

Trained Skills
Life Magic
Item Magic
Creature Magic
Mana Conversion

Suggested Progression
Level 7: Healing
Level 12: Arcane Lore
Level 40: Melee Defense
LEvel 60: Fletching

3.1.7. Taker Plus

From Longshot the Brave

Pros: Higher Health means you can take more
hits. Can use a bandit dagger as a backup weapon.
Can cast VI life and item by lvl 60

Cons: low strength. need good item managment.
Poor magic until higer levels.

This is for the people who played quake alot.
A run and gun template that has served me
well. The fact that at higher levels you can take
a 50-80 damage hit and still fight is nice. And no
need for critter. The speced arcane will cover that.

Starting Attributes
Race: Aluvian
Strength: 20
Endurance: 80
Coordination: 100
Quickness: 100
Focus: 10
Self: 10
Health: 40
Stamina: 80
Mana: 10

Specialized Skills
Bow
Melee Defense
Arcane Lore

Trained Skills
Item Magic

Suggested Progression
Level 7: Healing
Level 12: Fletching
Level 50: Life Magic

3.1.8. PvP Archer (PvP)

Submitted by Ixion Ibn A'zar.

This will be a very hard template to play and
relys alot on buffs from other people as well as a
fletching mule. It is not completed until level 100
if I calculate right. Probably one of the hardest
templates to play.

Starting Attributes
Strength: 10
Endurance: 10
Coordination: 100
Quickness: 10
Focus: 100
Self: 100
Health: 5
Stamina: 10
Mana: 100

Specialized Skills
Bow
Melee Defense
Magic Defense

Trained Skill
None
(2 Skill Credits Remaining)

Suggested Progression
Level 12: Life Magic
Level 32: Creature Magic
Level 60: Mana Conversion
Level 100: Item Magic
3.1.9. Covenant Archer

From Longshot the Brave of Frostfell

Pros: Can use the best Cov armor in the game.
Arrows or swords cant hit him.
Cons: LONG DEVELOPMENT!

Starting Attributes
Strength: 50
Endurance: 20
Coordination: 100
Quickness: 100
Focus: 40
Self: 10
Health: 10
Stamina: 20
Mana: 10

Specialized Skills
Bow
Melee Defense
Missile Defense

Trained Skills
None
(4 Skill Pintes Remaining)

Suggested Progression
Level 5: Item Magic
Level 12: Healing
Level 50: Life Magic
Level 70: Fletching

3.1.10. Sellback Archer

Submitted by Snowstorm of Thistledown.

The Sellback Archer provides all of the benefits
of the Grandpa Archer (and can eventually
surpass it), but uses skill sellback, post-specialization
and attribute redistribution to ease the pain of
getting there. The notable improvement is that
you get to un-specialize Mana Conversion, which
(according to many) isn't worth specializing at
high levels. If your playstyle doesn't include the
use of Yield spells, you can even skip specializing
Creature Enchantment for additional flexibility. Or,
you can specialize it to make buffing easier, then
drop it back to trained when you reach a *really*
high level.

Starting Attributes
Strength: 50
Endurance: 40
Coordination: 100
Quickness: 10
Focus: 50
Self: 80
Health: 20
Stamina: 40
Mana: 80

Specialized Skills
Life Magic
Mana Conversion

Trained Skills
Creature Enchantment
Bow
(2 Skill Credits Remaining)

Suggested Progression
Level 7: Item Enchantment
Level 16: Healing
Level 26: Drop Mana Conversion to trained
(with skill sellback quest), and take Melee Defense
Level 55: Specialize Creature Enchantment
(with skill credit quest and post-creation specialization quest)
Level 75+: Train Arcane Lore or Fletching, or
wait until 85 to re-specialize Mana Conversion
or train Missile Defense or Lockpick

Ongoing: Redistribute primary attributes
as needed (move points from the attribute
that's cheapest to raise, to the
one that's most expensive to raise)


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