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 Post subject: Plugins I currently use F O B / Strider
PostPosted: Fri Mar 21, 2008 2:15 pm 
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Joined: Tue Mar 18, 2008 6:56 pm
Posts: 205
I have uhh 10 or so plugins running Smile , here are most listed and whys I have them:

Go Arrow - Main use, places an arrow on the screen and points in direction you want to go and tells you how far you are from them. Coords entered in chat are clickable to add to GoArrow so is easy to use.

Quest Timer - Main use, to let you know when timers are up for you toon to repeat quests.

Alinco - Main use, has many uses, finding items/critters, buffing, auto looting etc.

Mob Tracker - Main use, Shows you on a map where critters have been found.

Aka - Main use, you create an alias for someboy and add all thier toon names to it, then when you use the alias to sent message and it will send to whoever they are on at the moment.

Minimap - Main use, draws a wire frame map of dungeon you in on top of the radar screen, very very good for finding your way around in dungeons. Must have Radar addon plugin installed first for it to work.

Skunkvision - Main use, shades unclimbable areas to help in navigating thru mountains, also does water you cant enter but don't use that feature as it sometimes a lil buggy.

LTx, Main use, for hunting auto killing (acm only please)

AC+ Main use, fairly new plugin mostly use for self maintaining health and stamina and mana.

Buffme - Main use, as name implies another self buff plugin. Works better for me then Alinco.

I always use Sucramarto's AC heaven site for getting plugins. http://acheaven.buwahaha.com/


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 Post subject: F O B /Kobe
PostPosted: Fri Mar 21, 2008 2:27 pm 
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Posts: 205
I have a variety of plugins installed for decal, I use some quite often and some not at all... Here's a list of my plugins and any comments associated with said plugins:

Archery Mode (Not used)

SSSort (Used to organize Full bags of Salvage on Mule and Tinker Toon)

Mule Trade It! (TradeBot Plugin)

Tings (Trade Skill plugin)

GoArrow (Directional Help for those of us who get turned around a lot)

SkunkVision

MiniMap (Discontinued use due to increased lag)

Radar Add-On (Discontinued use due to increased lag)

Catch It! (Used for Fishing)

CastAway (Used for Buff bot)

Alinco (Learning to use)

QuickBuff (Not used at all)

AKA (Newly DL'ed)

AC+ (Discontinued use due to increased lag)

LifeTank XI (Used to aid in hunting)

AmmoGimp (used to switch Arrows when you change bows)


Red = Discontinued due to Lag
Green = Not Used
Orange = Used on occasion
Blue = Regularly Used


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 Post subject: New link for AgentZ F O B / Phantom
PostPosted: Fri Mar 21, 2008 2:35 pm 
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Joined: Tue Mar 18, 2008 6:56 pm
Posts: 205
http://decal.zegeger.net/index.php?page=agentz


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 Post subject: Virindi Tank plugin now available F O B / Phantom
PostPosted: Fri Mar 21, 2008 2:38 pm 
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Posts: 205
http://www.virindi.net/plugins/


Approximately two years ago, I decided to
take on the challenge of writing a new combat
macro from scratch. The goal was to create
something that could make up for a couple
problems I had when using either ElTank or
LifeTank for attended play. ElTank seemed a
bit more suitable for the task, but when it was
shut down and we were stuck with only a single
option I decided this would be a bad situation
for AC in the long run. LifeTank was designed
with the UCMer in mind, and though various
authors have attempted to make it less useful
for that purpose, the core design philosophy
still remains.

Virindi Tank is designed for the ACM player
who would like a macro to relieve the tedium
of AC play.

As a combat macro designed around the ACM
concept, Virindi Tank does not currently do
and will not ever do any of the following:
-Tell/Admin alarms
-Unfriendly player detection alarms
-Automatic fellowship recruiting
-Log out on death, low comps, etc
-Any other alert designed to assist players who
are not paying attention to their character

Furthermore, Virindi Tank is designed to be as
simple and light on system resources as possible
for a combat macro plugin. To that effect, it is
designed to only do things that are core to the
operation of the macro itself. This means that it
does not have any HUDs, filtering options, or
other user interface modifications. It is a combat
macro, not an all-in-one plugin. If you like
HUDs, I suggest you also run Alinco or another similar plugin.

All that being said, I have and will continue
to work heavily on implementing core features
that improve the macro itself. Currently, it has
the following features:
-Supports mage, melee, or archer
-Optionally uses healing kits, potions, and
health/stam foods if added to food panel
-Supports combat via Martyr attack spells, including
Curse of Raven Fury
-Allows selection of a different attack mode/weapon
for each specified monster, ie. one monster may be
attacked with a bow while another may be attacked
with Martyr spells or war magic
-Switches weapons automatically to the weapon you
have specified for the current target
-Contains an automatically updated best damage
type database which allows it to choose the best
attack and appropriate rend weapon, selected by
setting targets to 'auto' for damagetype or weapon
-Buffs any number of wands, weapons, and shields
-Optionally uses dispel gems/potions and/or casts
dispel life self when vulned
-Has a sophisticated navigation system that allows
linear and circular routes, following players, the
ability to run towards a monster before attacking,
and the ability to include portal use and recalling in routes
-Optionally stacks items and/or crams them into side packs
-Target lock option causes the macro to attack the
selected target, unless it is out of range or higher
priority monsters exist
-DHS integration is optional and allows remapping
of default macro hotkeys

-Automatically rebuffs buff spells when they are
dispelled
-Can automatically use food/gem buff items, such
as beers and Asheron's Benediction

The downside is that Virindi Tank is still very much
a work in progress, and, like any good program,
there are still things I would like to add and/or fix.
Because of that, I am calling it "beta". However,
that does not in any way mean I am not
interested in making sure everything works perfectly;
it merely means that some problems may exist.
Currently, the most obvious thing that is unavailable
is a user-friendly loot rule editor. Looting does exist
now, and it works great, but it is more complicated
than I hope it will be eventually. If you're technically
minded you'll probably love it, but a better system
is in the works.

Finally, I'd like everyone to know that, while I've
spent a perhaps insane amount of time working
on Virindi Tank, I am certainly always open to suggestions
and constructive criticism.

And one reminder: please read the license
agreement included in the installer. For reference,
a copy is available here:
(http://www.virindi.net/plugins/vtlicense.rtf).
Note that use of this plugin in UCM is a violation
of the license agreement, as is installation alongside
plugins which prohibit installation on a system
containing combat macros (such as Gouru's It! plugins).
Any questions related to these situations will be ignored.
_________________
__________|\
__________.\.\____Phantom’s Blade
[•]¯XXXXX¯¯|.|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/,
__________././____________________________|· '
__________|/_____"Up Close and Personal”

Last edited by Phantommage on Mon Mar 10, 2008 10:07 pm; edited 1 time in total


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 Post subject: Mor one Virindi Plugin
PostPosted: Fri Mar 21, 2008 2:40 pm 
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Joined: Tue Mar 18, 2008 6:56 pm
Posts: 205
Here is some additional info he posted after he posted the link I thouse was usefull.

Yeah, the loot system is pretty rough now. I actually wrote a stupid little tutorial for it awhile ago when the plugin was called uTank...if you're interested. I do plan to make a much simpler editor at some point for people who don't like messing with internals.

http://www.virindi.net/plugins/junk/ut2loottutorial/

I also have a temporary page listing all the monsters I have encountered and their current setting for damage type priorities...if you notice it using an element that is not best, let me know.

http://auth.virindi.net/plugins/gamedb/list.php


-----signature-----
Virindi Inquisitor - Thistledown.
---
http://www.virindi.net
_________________
__________|\
__________.\.\____Phantom’s Blade
[•]¯XXXXX¯¯|.|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/,
__________././____________________________|· '
__________|/_____"Up Close and Personal”


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 Post subject:
PostPosted: Fri Mar 28, 2008 10:18 pm 
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Joined: Fri Mar 28, 2008 10:16 pm
Posts: 2
I like Ice


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 Post subject:
PostPosted: Fri Mar 28, 2008 10:21 pm 
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Joined: Fri Mar 28, 2008 10:16 pm
Posts: 2
I still like Ice


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 Post subject: Buff utility - equiped armor other
PostPosted: Fri Jul 04, 2008 6:26 am 
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Crawler

Joined: Sat Jun 28, 2008 4:37 am
Posts: 5
I remember, some time ago (1 or more yrs) i saw one decal plugin, that was able to set group of armor parts allready equiped on a different character then the caster himself to the booting sequence. Something like buffing bots doing over trade menu. Anybody remeber which one it was?


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 Post subject:
PostPosted: Fri Jul 04, 2008 4:26 pm 
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Monarch

Joined: Wed Mar 19, 2008 7:16 pm
Posts: 70
Insane bot used to be able to buff armor while you wore it without having to put in a trade window, also I think eltank. Neither around anymore. We stuck with way castaway does it sigh.


Strider


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